![]() ![]() Twenty-five new units (including paratroopers and tactical nukes), 18 buildings, a massive 16 extra leaders, ten fresh-faced civs and eight new wonders. It's A MonsterĪs previously stated, there's a lot in here. This means that you could well take-off the minute you get the ability - but Napoleon could spend a few more turns researching things, then end up flicking V signs at you as he's overtaking with his go-faster stripes and more efficient propulsion system. Rather than simply being the first ones into the big black, there'll be extra technologies to probe before takeoff. The primary Civ climax (one of several) is the race to build a spaceship to take your little Civ-chaps over to Alpha Centauri - but now the space race is going to get a little more involved. It's all based on resources this time round though, with your corporation execs being spread out from your multiconglomerate HQ, piling cash and influence into the home nation - even if this greed may well give opponents access to your oil or mass-produced fizzy drink supplies. In a move that could have a good few capitalism is the new religion' PhDs being thrown around, come modern times, corporations will be spreading much as the word of god once did. Alongside this, Firaxis are looking at the fact that come endgame, religion doesn't seem to matter as much as it does in the early days of a civilization. Then you've got your Great Spies sauntering around, and situations of Cold War-intensity when other nations start ramping up their counter-espionage: it's almost a means of combat without sending the boys in. So you've got your spies, invisible to all but other spies, setting off revolutions in rival cities, poisoning water supplies and whispering how about that Will over in the Willish Empire? You'd love to be more like him wouldn't you?' into the ears of the populace. ![]() This thing is just gigantic - I'm going to have to take two weeks off work just to review it. It's an expansion designed primarily to flesh out the later parts of a bout of Civ, and simultaneously a compendium of professionally created mods that veer so sharply from the usual template that they could be another game entirely. Never mind though, because the sneaky technology stealer is back! Or at least the essence of him is, now under the guise of a brand-new espionage system - just one of the countless features being jammed into Beyond The Sword. Honestly, I didn't have to get my coat - it was handed Stupidly, I embarked on a solo discussion on exactly why Civ IV suffered from not having a diplomat unit. My very worst experience of this though came when I was drunk in a Wetherspoons on Bedford High Street, talking to a random group of pretty nurses and with almost Machiavellian prompting from an associate. It's an occupational hazard of sorts: the unwitting social mishap of a gamer forgetting the company lie's in and the fact that not everyone will understand a metaphor based on the intricacies of de_dust. Quite Often, I find myself going off passionate about, and realise five minutes later that the room has gone silent and everyone has started looking quizzical. ![]()
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